
We know that there was a civil war on Cybertron, but what we’ve never gotten to see is the actual civil war.

So, everybody knows the Transformers came to Earth. The most important thing is, they’re really passionate about telling the story that hasn’t been told. How was it working with Hasbro on the that? It’s quite an origin story, with a bit of a darker, grittier feel to it. You’ve taken quite an interesting approach with the story, taking cues from the original Transformers universe, but going back to a very early point in the timeline, of a civil war on Cybertron, where most of the familiar faces haven’t yet developed into their iconic forms. Not only develop a story, but give the time to develop, to polish, to get it out when the game’s ready. So, the collaboration between High Moon and Hasbro, we’ve given that the time to breathe. So, it’s pretty nostalgic, going into work every single day to work on something that you love.īut in terms of making a great game, the most important thing to note about that is, because it is not tied to a film, people have had the time to treat this as we would any original IP within Activition. So, finally, everybody gets to be involved in the kind of game that we really wanted to play, for like twenty-plus years. So, for the guys at High Moon Studios, for myself, we’re very big fans, we grew up with it. In fact, this particular game is very strongly influenced by Generation One.


You’re correct, War For Cybertron is not based on a film. How is War For Cybertron different? What was it like working on a non-movie license game? This is coming only a year after the tie-in game for the Transformers 2 film. We didn’t get a hands on, but we did chat with producer Jason Ades, who is working with High Moon Studios ( Darkwatch:Curse Of The West, The Bourne Conspiracy) on the game, asking him about the major aspects of War For Cybertron, its style, narrative and its relation to the films of Michael Bay.
