
Having multiple Juggerknights charge at once against a single unit is a bad idea, the best way to use it is to have one Juggerknight charge, once the stun from the first charge wears out, have a second knight charge. Its ideal use is to stun retreating units, it can also be used to stun incoming units to get an advantage. On contact with a unit during its charge, the unit will be knocked back, stunned and take damage.

When this ability is used, the Juggerknights run straight forward accessing extremely high velocity and roar a command "Charrrrrrrge". This ability costs 50 gold and 100 mana to research. Charge Ĭharge is the sole ability of Juggerknights. Note: The Stick Empires community has no numerical information on Damage or Speed (besides the Juggerknight due to the fact that the Spearton and the Juggerknight have identical stats), so these values are merely comparative.

They wield a triangular shield with sharp edges, an axe and wear a helmet with horns.Ī juggerknight as it appears in the armoury. Juggerknights original armour resemble corrupted knights rather than warriors.
